Key Stage 1
This week, we are going to be thinking about something called algorithms. In computer science, algorithms are one of the most important things as they are used in all every day computing situations to help make thing work. You can find out more about them here: https://www.bbc.co.uk/bitesize/topics/z3tbwmn/articles/z3whpv4
Once you have done this and understood what an algorithm is, can you please try and draw or write your own 'algorithm' about something you are doing in your everyday life, like how to make a sandwich, or write the instructions for cleaning out your pet's cage, or 'How to build a robot out of cardboard boxes'. You can choose anything you are interested in- and why not share it all on your class blog once you are done?
Key Stage 2
Last week you looked at computational thinking. This week we want to advance your thinking by studying decomposition. You can find out more about what this is by clicking on this link: https://www.bbc.co.uk/bitesize/topics/zs7s4wx/articles/z8ngr82
Once you have read this, you should be ready to start thinking about designing your own simple computer game. (See the graphic at the bottom of the section, 'Steps 1 and 2.') Just like an English story, this planning part is really important. Breaking it down into little sections is key to being able to make one huge great game later on!
Most of you will have used Scratch in lessons and for those of you that haven't yet, it's quite easy to get used to. You can find Scratch at this link: https://scratch.mit.edu/projects/editor/?tutorial=getStarted
(A parents' introduction can be found here: https://scratch.mit.edu/parents)
Both of these links will take you to tutorials that are going to help you in the next few lessons- but if you already understand how it works, try and design a simple game or animation of your choice.
Try and design and think about:
- what would your main character be?
- how many steps would they move at a time?
- which keys would make them move?
- what backdrops would you want?
- what is the purpose or point of the game?
- would you measure the game by counting points, coins, time?
You can play around with Scratch to work out what it would look like. So, by the end of this session, you should have thought and drawn/designed on a sheet of paper what you would like the game to look like and how your characters would be.
Mr G 27/4/20